Zeiram 2 (1994)
Starring: Yuko Moriyama, Yukijiro
Hotaru, Kunihiro Ida, Sabu, Kazuhiko Inoue (voice), Mizuho Yoshida
Director:
Keita Amemiya
Special FX Director:
Hiroshi Kidokoro
Action Director:
Akira Ohashi, Mitsuo Abe
Zeiram 2 is
an interesting sequel in that it tries to take some of lore created
in the (superior) anime Iria: Zeiram the
Animation and insert it into the
context of the live-action films. It is only partially successful,
thanks to the fact that Iria’s long-time rival Fujikuro
(actor-director Sabu, who was in Don’t
Look Up and Shinjuku
Triad Society) has gone from a seasoned
veteran trying to exploit Iria’s lack of experience to an annoying
punk. But it does have flying umbrellas!
The film is set a few years
after the events of the first film. Kamiya (a returning Yukijiro
Hotaru) is trying to patch things up with his estranged wife. Teppei
is about to marry his long-time girlfriend. And Iria is back on Earth
with Bob (Kazuhiko Inoue) and Fujikuro in order to intercept a
valuable teleportation device called the Karmelite from a band of
space mercenaries. While that particular mission goes off without a
hitch, the trouble begins when Iria is given a second, complementary
mission.
The Intergalactic Bounty
Hunters Union has recently built a new battle robot from the remains
of Zeiram, the indestructible alien whom Iria had faced off with a
few years earlier. Normally, that would be a very bad idea…wait for
it. In any case, Iria supposed to have a duel of sorts with the robot
to test its capabilities against a superior target (as opposed to
robots and remote-controlled tanks). When Iria shows up in the
outskirts of Tokyo to meet it, she is met by even more galactic
ruffians. Zeiram does show up and, as per its programming, will not
let the interstellar brigands harm her, so it switches into Turbo
Mode and slaughters the lot.
The robot is initially not
supposed to engage with Iria until a) she gives it orders to and b)
they are isolated in a Zone (a pocket dimension meant for doing
interplanetary dirty work without alarming the locals). This is where
things get complicated. Iria and Bob are betrayed by Fujikuro, who
wants to sell the Karmelite on the black market and retire early. To
this end, he disables Bob’s hardware and kidnaps Teppei, who had
coincidentally caught a glimpse of Iria earlier. So, while Iria is
trying to rescue Teppei, she is not around to stop the last surviving
star thug from spitting blood all over the Zeiram robot, awakening
the little head that was built into it…really people?
This is the equivalent of
setting a Krusty doll on “Evil” and Zeiram starts the “exercise,”
creating a Zone and trapping itself, Iria, Fujikuro, and Teppei
inside. Meanwhile, Kamiya has found his way to the abandoned building
that Iria is working out of and fixes Bob and the teleporter. Get
ready for more action in the vein of the first film.
The main problem with Zeiram
2 is that after the initial set-up
(which probably takes longer than the first movie), it becomes a
clone of its predecessor. It’s the same beats: Iria fights with
Zeiram and wins; something happens for Zeiram to be revived; Iria is
separated from the heroes for an extended period (she doesn’t even
interact with them directly until the end); and then there is a
final battle set to the Zone slowly deleting itself. Other than the
monster designs—and we don’t get any stop-motion this time around
(boo!)—there isn’t much to distinguish this from the first movie.
That said, one thing that
director Keita Amemiya does well is suspense. There are several
situations in which the protagonists find themselves fighting against
impossible odds, like when Teppei is tied up with his foot on a
landmine while Iria is trapped in a trash compactor room while
holding onto a wasp-shaped missile (!) that is trying to fly toward
Teppei. Or the climax, where Iria is engaging in a pitched martial
arts battle with Zeiram at the top of a Kanon Statue as it
“dissolves” from the ground up while the heroes scramble for the
Karmelite. And the final scene will have even mildly-invested viewers
at the edge of their seat…
The action is pretty good by
Japanese standards, although it might pale in comparison to its Hong
Kong cousins. The martial arts definitely have the feel of a Super
Sentai series (or similar Tokusatsu
show), although watching them performed
by a GORGEOUS Japanese actress (and her stunt double) makes it more
interesting then some Metal Hero. The rest of the action involves
LOTS of gunplay and explosions. I enjoy the climax, which starts out
as a sword fight, then becomes an aerial dogfight involving a winged
Zeiram and Iria on a flying umbrella, and then becomes a martial arts
fight, followed by ripping off the end of The
Terminator.
The film is filled with
early 1990s CGI (not great), miniature explosions, and your standard
Japanese suitmation. I like the redesign for Zeiram. What I don’t
like is the dog monster it creates—both the suit and the way the
monster is created. Anyway, there’s enough fun action to keep most
viewers entertained, plus Yuko Moriyama is always
easy on the eyes. I just wish the film
tried to set itself apart more form its predecessor.