Mortal Kombat Legends: Snow Blind (2022)
Starring:
Manny Jacinto, David Wenham, Ron Yuan, Artt Butler, Yuri Lowenthal,
Sumalee Montano, Patrick Seitz, Keith Silverstein, Courtenay Taylor,
Imari Williams
Director: Rick
Morales
I personally stopped following the Mortal
Kombat games after The Ultimate Mortal
Kombat III. I played the fourth game a
few times, but never got around to Mortal
Kombat Mythologies: Sub-Zero, which
came out a few years earlier. Beyond that, I know nothing about the
games, including the new characters added (except for when they
started adding pop culture icons like Leatherface, the Joker, and
Rambo). Once in a while, I watch shorts that showcase gameplay from
the more recent games and all I can say is, “The combos look as
much like fatalities as the fatalies do.”
I say this because the third animated film in
the Mortal Kombat Legends quartet
draws its characters and mythology from the early 2000s games, of
which none I am familiar. The story itself is reasonably easy to
follow and the little that I looked up on the Wikipedia suggests that
the script respects the new characters’ backstories in their
general contours.
We don’t get the backstory to Snow
Blind until later in the film, but I’ll
give it to my readers now. Some time after the events of Battle of the Realms, society on Earth (realm)
collapsed after the zombie apocalypse. Well, they weren’t quite
zombies. They’re zombie-like demons known as “Revenants.” I
can’t help but wonder if they’re monsters that had remained on
the Earth after the de-merging of the realms at the very end of
Battle.
Long story short: society has gone kaput
and the world has largely been reduced
to a barren wasteland with a few outposts of civilization scattered
about the vast desert.
Here to fill in the power vacuum is the Black
Dragon Society, that organized crime syndicate originally led by
Kano. And what do you know, despite getting his head stepped on (and
crushed) by Jax in Scorpion’s Revenge,
Kano is back and has taken power. This time, he calls himself “King
Kano” and, to quote Obi Wan-Kenobi, is “more machine than man.”
He runs the Black Dragon Society, which drives around desert on dune
buggies looking for villages. Upon finding one, his lackeys (who
include Kira, Kobra and Kabal) commit mass slaughter of the innocent
and then force the survivors to pledge loyalty to the Black Dragons,
thus getting a new source of tax revenue. Oh, and King Kano’s grand
vizier is none other than an aged Shang Tsung, weakened by decades of
deprivation from human souls.
The story takes off when Kuai Liang (aka
Sub-Zero II) is leaving his isolated farm to take his produce to the
nearest outpost. He runs into Kano’s “Triple K” gang, who are
rather suspicious of how he has been able to grow stuff in the
wasteland. They steal some of his stuff and leave him be. Kuai Liang
goes to the outpost, where he meets an arrogant fighter named Kenshi
Takahashi (who first showed up in Mortal
Kombat: Deadly Alliance from 2002).
Kenshi figures out quickly that Kuai Liang used to belong to the Lin
Kuei, although the latter denies it and really just wants to be left
alone. Eventually, Kabal and his cronies follow Kuai Liang to the
outpost and start bringing da ruckus when Kenshi steps in to fight
them. To their astonishment, Kuai gives them a handy thrashing and
sends them running back to King Kano with their tails between their
legs.
Obviously, King Kano isn’t very happy with
the arrangement, so he arranges for them to return to the town, but
with Shang Tsung and his heaviest hitter, Tremor (who debuted in
Mortal Kombat: Special Forces
from 2000), in tow. The other three fighters may have been pushovers
for Kenshi, but Tremor is completely different case. Tremor nearly
beats him to death and only stops at the interference of Kuai Liang,
who kowtows to him in exchange for his life. This is where Shang
Tsung steps in: he recognizes the surname “Takahashi” and sticks
around after the others have returned to base. He helps a battered
Kenshi to his feet and tells him of a mystical sword that could
easily defeat not only Tremor, but all of the Black Dragon gang.
Shang Tsung takes Kenshi to a set of ruins,
where in an underground chamber lies the Well of Souls. Obviously,
this is a ruse. You see, one of Kenshi’s ancestors had sealed the
well and only a blood descendant could open it again. When Kenshi
looks in, the green light of thousands of souls burns his eyeballs,
leaving him blind. Shang Tsung, long deprived of his principal power
source, absorbs them and regains both youth and power. He then heads
back toward the King Kano’s place, intent on shaking up the
leadership of the gang. Meanwhile, Kenshi, at the bottom of the well,
finds the mystical sword and manages to leave the ruins and stagger
across the desert until he finds (by accident) Kuai Liang’s farm.
Kuai Liang reluctantly agrees to teach him “Blind Boxing.” But
there is the big question: why exactly is Kuai Liang so reluctant to
get involved in Earthly conflicts these days?
While the first two animated films were more or
less remakes of the first two live-action movies, this one didn’t
have a Mortal Kombat 3 (in
terms of movies, that is) to expand upon. This film introduces a slew
of new characters, only Kabal that I recognized from the Mortal
Kombat III games. The other characters
were introduced in the Mortal Kombat:
Special Forces and Mortal
Kombat: Deadly Alliance games, although
I think the Mad Max-esque
story is completely original. It works well, although it is a bleak
continuation to the otherwise hopeful ending to Battle of the Realms. And given the Deus Ex
Machina device that is revealed in the third act, I’m surprised
that it wasn’t used to completely reset the timeline. Oh well.
The emotional crux of the film is the
relationship between Kenshi and Kuai Liang, who wants to spend the
rest of his days in obscurity. Kenshi starts out the archetypical
brash fighter looking for the perfect opponent, but is humbled after
his ignominious loss to Tremor and subsequent blindness. The more he
trains, the more he starts to understand that there is more to life
than just fighting. A man has got to have a good reason to fight for.
It’s nothing new, but it works for an animated film based on a
fighting game. And, martial arts fans will note that some of the
training exercises were inspired by scenes from Jean-Claude Van
Damme’s Kickboxer
and House of Flying Daggers.
It isn’t until the climax that Kuai finally
assumes the Sub-Zero persona for one final blowout of a fight, with
another MK veteran showing up to assist him. Some critics complained
about the cameo that Scorpion makes in the finale, although
considering his importance in the other two films, I didn’t mind
him making a final appearance in this one. Overall, I liked that the
film mainly focused on two protagonists, as opposed to the other
movie. That said, some of the Black Dragon members, who have appeared
in the other games, only show up to fight a little and then get
brutally slaughtered. So, fans of Ferra/Tor, No-Face, Drahmin,
Dairou, and Jarek may feel a bit cheated. I didn’t know who they
were, so I did not have that feeling.
Like the other two films,
Snow Blind does not skimp on the
violence and gore. The film opens with Mad Max vehicles storming a
village and running over people, impaling them with spikes, and lots
of wanton carnage. Lots of people get their heads literally
blown off by firearms (thanks to Erron Black, who first showed up in Mortal Kombat X). There are
beheadings and spinal cord rippings, typical MK
stuff. Other characters get bisected or
their torso’s split, so lots of half bodies are littering the
wasteland after the film’s closes. The fight scenes are well
animated as always, although during the climax, there is a snowstorm
effect while the characters are fighting outside and it obscures the
action. All in all, the climax is a set piece worthy of the opening
scene of Scorpion’s Revenge.
I still think Mortal Kombat Legends: Scorpion’s Revenge is
the best of the animated films so far, but this one is at least as
good as Battle of the Realms.
That one benefitted (to me) from all of the recognizable characters
and the ability to answer of the question: What if Mortal Kombat: Annihilation didn’t suck?
This one didn’t have quite so many recognizable (to me) characters,
but the bleak storyline and the lack of the usual Outworld stuff made
for a nice change of pace (its bleak tone notwithstanding).